An Ice object adapter descriptor.
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#include <IceGrid/IceGrid.h>
An Ice object adapter descriptor.
◆ operator!=()
◆ operator<()
◆ operator<=()
◆ operator==()
◆ operator>()
◆ operator>=()
◆ allocatables
The allocatable object descriptors associated with this object adapter.
◆ description
| ::std::string IceGrid::AdapterDescriptor::description |
The description of this object adapter.
◆ id
| ::std::string IceGrid::AdapterDescriptor::id |
◆ name
| ::std::string IceGrid::AdapterDescriptor::name |
◆ objects
The well-known object descriptors associated with this object adapter.
◆ priority
| ::std::string IceGrid::AdapterDescriptor::priority |
The adapter priority.
This is eventually used when the adapter is member of a replica group to sort the adapter endpoints by priority.
◆ registerProcess
| bool IceGrid::AdapterDescriptor::registerProcess |
Flag to specify if the object adapter will register a process object.
◆ replicaGroupId
| ::std::string IceGrid::AdapterDescriptor::replicaGroupId |
The replica id of this adapter.
◆ serverLifetime
| bool IceGrid::AdapterDescriptor::serverLifetime |
If true the lifetime of this object adapter is the same of the server lifetime.
This information is used by the IceGrid node to figure out the server state: the server is active only if all its "server lifetime" adapters are active.
The documentation for this struct was generated from the following file: