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Ice 3.7 C++98 API Reference
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Base class for a dispatcher. More...
#include <Ice/Ice.h>


Public Member Functions | |
| virtual void | dispatch (const DispatcherCallPtr &call, const ConnectionPtr &connection)=0 |
| Called by the Ice run time when an incoming request or an AMI callback needs to be dispatched. | |
| virtual | ~Dispatcher () |
| Public Member Functions inherited from IceUtil::Shared | |
| void | __clearFlag (unsigned char flag) |
| virtual void | __decRef () |
| virtual int | __getRef () const |
| bool | __hasFlag (unsigned char flag) |
| virtual void | __incRef () |
| void | __setFlag (unsigned char flag) |
| virtual void | __setNoDelete (bool) |
| Shared & | operator= (const Shared &) |
| Shared () | |
| Shared (const Shared &) | |
| virtual | ~Shared () |
Additional Inherited Members | |
| Static Public Attributes inherited from IceUtil::Shared | |
| static const unsigned char | NoDelete |
| Protected Attributes inherited from IceUtil::Shared | |
| unsigned char | _flags |
| IceUtilInternal::Atomic | _ref |
Base class for a dispatcher.
A subclass must define the dispatch method. The dispatcher can be installed via InitializationData.
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virtual |
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pure virtual |
Called by the Ice run time when an incoming request or an AMI callback needs to be dispatched.
The implementation must eventually invoke run on the call object.
| call | An object representing the call that must be dispatched. |
| connection | The connection object associated with the call, or nil if no connection is associated with the call. |